There are SEVEN views available. There is one from each angle of the model, and a perspective view (which is the default).
The main area for editing is the Side Bar, which can be hidden and viewed by clicking the "<" arrow on its right hand side. On this bar there are seven tabs. To change values on these tabs, either use the associated scroll buttons, or type a new value, followed by "ENTER". Without pressing enter your input will not be error-checked and applied.
1 - MODEL INFO
This tab gives access to setting the texture of the current model as well as
general information regarding the number of nodes and elements. You can
also switch between the different models that are loaded (if you have loaded a
HR model), or choose to display just the model that you are using.

2 - PARTS
On this tab you can set the options for each of the different parts (or
inserts) in the model.

3 - NODES
Using the tab allows you to move individual nodes, as well as add a new node. The other two buttons allow you to set any unused nodes to 0,0,0, or to simply delete them! This tab automatically turns all nodes on for viewing
WHEN THIS TAB IS SELECTED, YOU MAY SELECT A NODE ON THE MODEL BY CLICKING
IT. IF THE NODE IS NOT SELECTED, THEN MAKE SURE IT IS ON THE MODEL THAT
YOU ARE WORKING ON (eg, _F.3DZ or _A.3DZ)

4 - ELEMENTS
This is THE BIG ONE! It has been completely redesigned to make it very similar to the old DOS-based 3DZ! Studio (written by Alessandro Borges). When this tab is selected you can select an element by clicking it in the workspace, or by changing the Element # and Piggyback # boxes. The current element is displayed with a red tint.
The first section is for changing the type of element, and any special codes that it may have.
The second section shows all the nodes in the current element, as well as their texture coordinates. To change these, place a tick in the box next to the node(s) you wish to edit, and use the scroll buttons to change their values, or enter values using the keyboard, followed by "ENTER". If the element has more than 12 elements, you can scroll through them using the scroll bar on the right.
Node Operations: These four buttons allow you to move a selected node
up or down in the order, or add or delete a node from the list.
Element Operations:
Duplicate -> New Element does as it suggests, and duplicates this
element (not including piggybacks) to a new element as the end of the model.
Duplicate -> Piggyback duplicates the current element and attaches it
as a piggyback on the current main element
Delete Entire Element deletes the whole element (including piggybacks)
Delete This Piggyback deletes only the currently piggyback element (if
there is more than one element attached)
NOTE: Deleting elements may cause severe RS problems!
The final two sections are for general polygon attributes and normals.

5 - CENTRE MOVER
This tab is another copy from Alessandro's original 3DZ! Studio. It allows you to both move the entire centrepoint of a model, or scale it. Both of these commands require you to click APPLY to confirm changes. However you can click undo on the centre move to move the center back to it original position.
Beware when scaling that shrinking a model (especially) WILL cause
rounding errors. Thus, do NOT expect an identical restoration if you
decrease the size to 50% then back up by 200%. There WILL be problems!

THE SCALER

THE CENTER MOVER
6 - NOTEPAD
This is just a notepad for use with project files.
7 - 3 VIEW DATA
This section is also for use with project files, and allows selection of 3-view drawings. See the projects section for more information.
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